Unbreakable items cannot have custom durability models
When the Unbreakable tag is applied to an item, that item cannot have a set durability. This means that resource packs that change item textures/models based on durability (a new feature just implemented) will only use the model/texture for the unbroken version when Unbreakable is in effect. This is an issue in the case of mapmaking, because changing models/textures based on durability is used for adding custom items for use in maps.
I'm not sure if this is exactly a bug or intentional (Durability values were never really useful until now), but it does present an issue. If there is a way to make an item stay at a predefined durability level, I would love to know.
2016-03-08, 05:50 AM
2016-07-07, 12:39 AM
2016-07-07, 12:39 AM
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