Mob Health Is Now Capped At 1024
A mobs health can no longer be above 1024. Running this command -
/summon Skeleton ~ ~1 ~ {Attributes:[
{Name:generic.maxHealth,Base:25000}],Health:25000f}
will result in a skeleton with a 25000 "maxHealth" attribute, but only 1024 "Health". Trying to force an /entitydata @e[type=Skeleton]
{Health:25000f}also doesn't work.
This makes creating boss fights in maps a lot more difficult (especially bigger ones) as a boss with only 1024 health goes down in around 30-40 seconds flat with only a good enchanted diamond sword. In 1.8 there was no such cap to worry about as a map maker.
2016-02-15, 09:42 PM
2017-09-14, 03:09 PM
2017-09-14, 03:09 PM
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Minecraft 16w07a, Minecraft 1.9 Pre-Release 1
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