blockcrack particle using ID's with data values (example: 12289 for diorite, and 20480 for dark oak wood, ID+<damage*4096>) displaying missing textures
While i was making a map, i tried to make particles of dark oak planks being broken. This is the command i used:
/particle blockcrack 56 56 184 0.5 0.5 0.5 0 100 force @p 20480
If i am doing somethng wrong, and my syntax are incorect, any help will be much appreciated! ![]()
2016-02-05, 12:40 PM
2016-02-05, 05:05 PM
2016-02-05, 05:05 PM
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