Sounds conflict with custom sounds.
Working on a soundpack, I wanted to change the sound "entity.snowball.throw" (random/bow.ogg) by the mine (random/throw.ogg).
So I write this :
"entity.snowball.throw": { "sounds": [ "random/throw" ], "subtitle": "subtitles.entity.snowball.throw" },
I launch the game and I actually heard my new sound very well, but also the old one (like 50/50). And it make the same weird conflict with :
"entity.snowman.shoot" "entity.splash_potion.throw" etc...
Video preview : https://youtu.be/10SAlRDfJ4M
I hope it's not a mistake from me. If someone can test and see if he have the same bug ? Thank you.
2016-02-04, 04:02 PM
2016-10-23, 03:05 AM
2016-10-23, 03:05 AM
1
1
-