Motion NBT Tag is broken for players
I created a contraption which is supposed to set any entity's score of an "isMoving" objective to 0 if it has a motion of
{Motion:[0.0,0.0,0.0]}(if it's still), otherwise the value defaults to 1.
Unfortunately the value is constantly set to 0 even though the player is moving, unless you're sprinting + jumping at the same time. But it works for mobs.
This ruins a quick way for mapmakers to determine whether the player is standing perfectly still or not.
See a video of the bug in action here : https://youtu.be/lkKwvwwA0xo
2016-01-25, 10:51 AM
2016-01-31, 11:19 PM
2016-01-31, 11:19 PM
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Minecraft 1.8.9, Minecraft 16w02a, Minecraft 16w03a
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