Slimes health resets to max when setting any nbt-tag
So the problem is as follows:
Whenever you change any nbt-tag of a Slime its health reverts to his max health.
Steps to reproduce:
- summon in a slime with at least size 1 (since size 0 dies after one hit)
- use "/entitydata @e[type=Slime] {}" and search for the health tag
- hit it once
> check again and its health went down - now change any nbt-tag like CustomName with for example "/entitydata @e[type=Slime]
{CustomName:"test"}
> the command displays correct health but if you test it again with the empty brackets {} it will show you the slimes max health, meaning it reseted
Tested with other mobs (Spider, Skeleton, Pig) and none had this problem