Wrong matched item names in statistics
The bug
Some items with variations use in the statistics the name of the first item. For example any dye uses "Ink Sack".
Affected items
| Item ID | Translation |
|---|---|
| dye | item.dyePowder.black.name ("Ink Sack") |
| fish | item.fish.cod.raw.name ("Raw Fish")1 |
| cooked_fish | item.fish.cod.cooked.name ("Cooked Fish")1 |
| skull | item.skull.skeleton.name ("Skeleton Skull") |
| spawn_egg | item.monsterPlacer.name ("Spawn")2 |
...
1 The name of the first fish type is by default "... Fish" which would be correct for all fish types, however if this would be changed (for example by a resource pack), it would be incorrect
2 The name for a spawn egg is created by adding the entity name however a translation like "Spawn Egg" would make more sense
How to reproduce
- Drop the according item
- Open the statistics
2016-01-14, 06:14 PM
2017-05-09, 11:50 PM
2016-01-14, 09:19 PM
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