Detecting Players not moving
So, I don't know if this IS a problem, but, just in case.
/testfor @a
{Motion:[0.0,0.0,0.0]}This command should testfor anyone who's not moving.
But, no matter how I sneak,walk,sprint,jump,fall,fly,
the comparator is still on(it means that I'm still Motion:[0.0,0.0,0.0])
But, whenever I jump while sprinting(stat.flyOneCm is the move I think.)
I don't know if that's unusual, but I can't accept walk=not moving ,
2015-12-06, 02:22 PM
2024-08-22, 11:05 PM
2015-12-06, 05:30 PM
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