LootTable does not respect rolls
If I do
{
"pools": [
{
"rolls": 27,
"entries": [
{
"type": "item",
"name": "minecraft:book",
"weight": 1,
"functions": [
{
"function": "enchant_with_levels",
"levels": 30,
"treasure": true
}
]
}
]
}
]
}
which has 27 rolls, I expect all 27 slots in the chest filled. Instead I get like 14-18.
The same thing happens with 27 copies of "roll:1". Seems like a roll will 'randomly replace' existing items.
This makes the feature nearly useless to mapmakers; you can no longer specify the loot. Surely this is not how it's intended to work?
(Someone suggested the code is currently
inventory.getSlot(rant.nextInt(inventory.length));
I think it should only select among the empty slots, and if there are no empty slots left, I don't care too much what the behavior is (don't specify tables with more than 27 rolls).)
2015-10-24, 05:37 PM
2015-10-30, 10:04 PM
2015-10-28, 11:01 PM
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