Respawn makes player a "ghost"
I'm working on a map that involves a moderate amount of command blocks, and was updating it to the snapshot. to test a number of effects happening upon respawning, I used the /kill command.
What I expected to happen was...:
I expected to respawn and have my respawnTimer score be updated to the number of deaths I had * 10
What actually happened was...:
I respawned, the chunk did not load for several seconds, and then I could no longer be affected by commands that targeted @p or @a, but could be targeted by commands that targeted @e
Steps to Reproduce:
1. Open the attached map
2. use the /kill command or fall into the void (unsure if dying by other methods causes this)
2015-10-11, 06:02 AM
2017-02-14, 04:54 PM
2017-02-14, 04:54 PM
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