Movement packets arrive too late
The client queues actions that depend on the current move immediately, but waits until the update tick to queue the actual move. This means that the server receives and processes moves after actions that use that move. Can be problematic for internal bounds checking and for third party software (anticheat).
Solution: Insert moves into the queue before non-movement packets? (EDIT: would break digging downwards)
2015-10-08, 02:18 AM
2016-10-30, 02:30 AM
2016-10-30, 02:30 AM
1
3
Minecraft 1.8.8, Minecraft 15w41b, Minecraft 15w49b
-