Memory Leak When Player Disconnects Before Chunk Packet Sent
Since 15w34a, if the player disconnects whilst having a chunk packet in their packet queue, the buffer (d) will never have .release() called on it, thus causing a memory leak.
Since 15w34a, if the player disconnects whilst having a chunk packet in their packet queue, the buffer (d) will never have .release() called on it, thus causing a memory leak.