Doors and trapdoors do not visually update until a few seconds after opened.
I think that the summary sums it up. Whenever you try to open a door, it makes the sound and allows entities to pass through, but it doesn't visually update until a few seconds later.
This has been tested in both single and multiplayer.
2015-09-26, 06:43 PM
2015-09-26, 06:57 PM
2015-09-26, 06:57 PM
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