Skeletons cannot shoot bows
When a skeleton is spawned, whether naturally or via /summon, it cannot shoot its bow. It simply begins the animation, then returns to its regular position, then loops the first few frames of the animation repeatedly.
When a skeleton is spawned, whether naturally or via /summon, it cannot shoot its bow. It simply begins the animation, then returns to its regular position, then loops the first few frames of the animation repeatedly.