relatives in motion tags do not work properly.
when using /entitydata <entity>
{Motion:[~0.0,~1.0,~0.0]}rather then increasing an entity's y velocity by one and then its x and z alone, it seems to reset all of them to 0 and then tp it up a few blocks
2015-09-08, 05:28 AM
2015-09-08, 09:16 AM
2015-09-08, 09:16 AM
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