ActiveEffects ShowParticles tag not working
So I summoned a Bat with the arguments
{Silent:1,ActiveEffects:[
{Id:14,Amplifier:1,Duration:99999,ShowParticles:0}]}
It summoned an invisible Bat like it should. But I could see the potion particles following him when I specifically specified no particles.
I saw a tweet from Dinnerbone saying he changed particles so that they don't hog as much CPU. (Does that mean they are no longer entities?) I assume my problem has to do with the fact that particles no longer operate under the same parameters.
2015-08-20, 06:37 AM
2015-08-24, 08:10 AM
2015-08-24, 08:10 AM
0
0
-