Summoning mobs with custom health is +1
When summoning a mob using generic.maxHealth,Base:X, the health is X+1.
The exact command I was using is
/summon Wolf 2 164 -5 {Tags:["TeamMob"],Attributes:[{Name:generic.maxHealth,Base:1}],HealF:1,PersistenceRequired:1,NoAI:1,Silent:1,ActiveEffects:[{Id:14,Amplifier:1,Duration:1,ShowParticle s:0b}]}
but it can be replicated with even
/summon Wolf ~ ~ ~ {Attributes:[{Name:generic.maxHealth,Base:1}]}
2015-08-12, 10:39 PM
2015-11-27, 07:08 PM
2015-08-14, 08:18 AM
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