Inconsistent Motion values
Relates to:
Mobs
It seems like all Mobs have this Motion when not moving:
Motion:[0:0.0d,1:-0.0784000015258789d,2:0.0d]
This might cause problems when testing for an entity based on its Motion value (this won't work currently anyways because of MC-80649).
Minecarts
Another strange this is, that for example Minecarts placed on a rail has this motion:
Motion:[0:0.0d,1:-0.0d,2:0.0d]
But it seems like the game makes no difference between 0.0 and -0.0, so this wouldn't be problematic I guess
2015-05-31, 04:36 PM
2015-09-06, 07:01 PM
2015-06-13, 07:31 PM
0
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double, inconsistent, minecart, motion
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