Changing mipmap levels reactivates last shader
The bug
When you spectate an entity which has a special shader, like a spider, creeper or enderman and then press F5 the shader is disabled. However, it is activated again when you change the "Mipmap Levels".
How to reproduce
- Start spectating a mob which has a shader, like a spider
- Press F5 once. This should disable the shader.
- Change the "Mipmap Levels" in the "Video Settings..."
→
The shader is active again
2015-05-16, 06:47 PM
2024-01-12, 09:59 AM
3
4
entity, mipmap, mipmapping, shader, spectating, spectator
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