"stat.leaveGame" is set to 1 without player leaving
I have a server that checks "stat.deaths" and "stat.leaveGame" in the world\stats*.json files. I noticed, that after playing an hour or two, "stat.leaveGame" is set to 1, without the player leaving. Not sure how to reproduce, but I know it is happening ![]()
Attaching the latest example.
2015-04-21, 09:54 PM
2017-02-14, 05:00 PM
2017-02-14, 05:00 PM
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