FallingSand getting deleted because of collision
I have seen this in many versions, but here is the bug: So, I was using a torch/redstonedust monostable, which gives a 1 tick off pulse. And then I have a piston with more than 1 block of sand. Basically, I am trying to not use sticky pistons in my build, so I use sand: and this is what happens (look at screenshots). In other words, every time the piston quickly retracts and then extends again, 1 sand dissapears. It's actually pretty annoying!
2015-04-08, 07:28 PM
2017-02-14, 05:01 PM
2017-02-14, 05:01 PM
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