stat.timeSinceDeath goes twice as fast in adventure mode
When you create an objective with target criteria type "stat.timeSinceDeath":
scoreboard objectives add testObjective stat.timeSinceDeath
Then setup a 20hz clock, with one command block saying:
scoreboard players add test testObjective 1
You will see the numbers go up equally fast when in creative or survival, BUT when you switch to adventure gamemode, the players score will go up twice as fast.
2015-04-07, 01:32 PM
2016-02-13, 08:01 PM
2016-02-13, 08:01 PM
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