Several LAN worlds on the same network can cause a client crash
On a LAN network with several (tested ~100 for fun) worlds open to the same LAN the multiplayer screen has a chance to crash.
This is due to concurrent modification on the collection that stores the results of the UDP lookups (stacktrace below w/ crash report).
For quicker reproduction of the issue, send ~1000 falsified payloads over the network and you will almost certainly get a client crash.
Only known to occur on the multiplayer screen (for obvious reasons).
2015-02-20, 06:55 AM
2016-10-23, 08:17 PM
2016-10-23, 08:17 PM
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Minecraft 1.8.2, Minecraft 1.9.2, Minecraft 1.9.3 Pre-Release 2
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