Spamming skeletons with NoAI:false will prevent them from shooting
How to reproduce:
1. spawn some bow-wielding skeletons with skeleton spawn egg
2. Connect this command to a constantly-running redstone clock:
/entitydata @e[type=Skeleton] {NoAI:false}
3. You'll see that skeletons close in to you as if they wanted to hit you with a sword (but they don't harm you in any way), instead of keeping distance and shooting you with a bow. The same thing applies for wither skeletons.
2015-01-08, 11:49 AM
2015-06-24, 09:28 PM
2015-05-31, 07:41 PM
0
3
-