Entity rendered at the wrong location after being teleported
If an entity is teleported the same tick it is summoned in, it will render at the wrong location for a while.
It can be seen clearly here by executing these two commands in the same tick:
summon ArmorStand ~ ~ ~
{CustomName:buggedArmorStand,NoGravity:1}tp @e[name=buggedArmorStand] ~ ~10 ~
It works with any entity, but with an armorstand with NoGravity it shows for about half a minute instead of half a second.
2014-11-03, 12:25 AM
2015-09-11, 06:22 PM
2015-09-10, 09:12 AM
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