Mojira Archive
MC-73980

Entity rendered at the wrong location after being teleported

If an entity is teleported the same tick it is summoned in, it will render at the wrong location for a while.

It can be seen clearly here by executing these two commands in the same tick:

summon ArmorStand ~ ~ ~

{CustomName:buggedArmorStand,NoGravity:1}

tp @e[name=buggedArmorStand] ~ ~10 ~

It works with any entity, but with an armorstand with NoGravity it shows for about half a minute instead of half a second.

Duplicate

Nasm Nasmus

2014-11-03, 12:25 AM

2015-09-11, 06:22 PM

2015-09-10, 09:12 AM

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Community Consensus

Minecraft 1.8.1-pre3

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