Mojira Archive
MC-73888

Fireballs create a huge amount of lag (compared to other entities)

Maybe this also contains some suggestions, but this is a serious problem.

The screenshots "proof", that this is

  1. Not a problem with the intergrated server, this handels the entities fine
  2. The problem is with the client, and more with the rendering

The main problem is that the fireball has too many particles...
I will also post this as a suggestion in the reddit suggestion, but as it is a so heavy problem, I guess you can even count it as a bug.

Results:

  • Fireball: 17 FPS; 144 Count; Lag:No
  • WitherSkull: 71 FPS; 1016 Count; Lag: minimal
  • Arrow: 37 FPS; 764 Count; Lag: minimal
    Lag relates to the "Timer" score on the side which is a fill clock counting from 1000 til 1020 in 1 second (+1 every tick)

Awaiting Response

Marcono1234

2014-10-31, 10:31 PM

2016-10-21, 12:29 AM

2016-10-21, 12:29 AM

2

2

Unconfirmed

FPS, fireball, lag, particle, rendering

Minecraft 1.8.1-pre3

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