Commands saying item names use incorrect / wrong item names
The game creates incorrect names for items when the are said (!not translated!) by
- /say
- /tellraw
- As command feedback
and maybe more
Example:
/say @e[type=Item]
The game adds to every item the start "item." which creates incorrect item names, because it should be for tiles only "tile." and not "item.tile."
also for normal items of course not "item.item."
Also it uses incorrect wool names (and maybe also for other colored items):
tile.cloth.white (/tellraw @p {translate:"tile.cloth.white"})
which should be tile.cloth.white.name
A way to solve this: (In my opinion)
- Item: Item Frame (Item)
- Entity: Item Frame (Entity)
[Mojang] Searge (Michael Stoyke)
2014-10-23, 04:52 PM
2018-06-12, 02:10 AM
2017-11-23, 09:18 PM
7
7
/say, /tellraw, feedback, item, previous-output, translation