Pixelated smooth lighting on 3D models
The top and bottom faces of extra polygons added to the block model have pixelated lighting/shading when placed directly next to the North or South of a wall. This doesn't happen when placing the block directly next to the East or West of a wall. This only occurs when smooth lighting is on.
Note: This block model has many polygons.
What I expected to happen was to perceive normal lighting like every other full block in Minecraft.
What actually happened was that the top and bottom faces showed a pixelated lighting/shading.
(For your ease I have narrowed down the models in the resource pack to those that are relevant.)
Steps to Reproduce:
1. Use the Resource pack containing the cobblestone.json block models attached to this bug report.
2. Place a cobblestone block or slab to the North or South of a 3-block heigh wall. (Or reproduce attached images)
[Mojang] Searge (Michael Stoyke)
2014-08-19, 10:15 PM
2015-09-07, 09:53 AM
2014-08-20, 01:53 PM
1
3
faces, lighting, polygon, shading, smooth, uv-mapping
Minecraft 14w33c, Minecraft 14w34a, Minecraft 14w34b, Minecraft 14w34c
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