Mojira Archive
MC-6584

Y capped during uber cannon launch

I built a TNT cannon with 80 focused charges. When firing at an angle of 45º i blasted off to approximately y=620, at which point my character acted like if it hit a solid ceiling, sliding sideways and falling. When i used half charge, i blasted off normally and hit a vector of y:1059,5.

Then i built a larger cannon with 160 charges, at which the full-blast cap was seemingly reduced to approximately y=310. Character instantly hits this height and slides parallel to the ground until coming to a halt and falling to the ground approximately 500m away from the cannon.

I attached a scheme of the observed trajectory. On multiplayer, all that happens is that after (latency) milliseconds the player is teleported back to the explosion origin with a speed of zero like if it never happened.

Works As Intended

Ultimate Omicron

2013-01-08, 06:15 AM

2013-01-25, 03:17 AM

2013-01-25, 03:15 AM

0

1

Unconfirmed

fly, speed, tnt

Snapshot 13w01b, Snapshot 13w03a, Snapshot 13w04a

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