Dynamically changing parts of blocks are not disappearing when they're no longer rendered
blocks with parts that are affected by their tile entities or have smoothly moving parts (ex: chests, signs, heads... ) don't remove their smoothly moving or tile entity affected part after being unloaded. They appear again (so there are two of them in the same spot) when they are reloaded.
to reproduce.
1: place a chest
2. unload the chunk with the chest (teleporting to 100000, 100, 100000, then teleporting back should work)
3. reload the chunk with the chest
4. break the chest
5. the chest should stay, if it didn't stay, try again and go further away
This works with (that i've found) Chests, Trapped chests, Ender Chests Skulls, Signs, and Banners
This kind of works with: Enchanting tables, Spawners.
This doesn't work with: fences, furnaces, hoppers.