Guardians with generic.followRange of 1000 cause immense lag and errors
I think you can close this as it is like at MC-60182 also it throws strange errors out
WARNING! Do not test this in your normal world, please create a new one
Perform this command:
/summon Guardian ~ ~ ~ {Attributes:[{Name:generic.followRange,Base:1000}]}
This will cause
-
- 14w25b Error 1
- 14w25b Crash
(I summoned it in a river but it seems not to be necessary to be in a river) - In 14w26b will cause these:
[22:00:40 INFO]: Client> [22:00:40] [Server thread/ERROR]: Tried to setBlockAndData(minecraft:torch/0) but it's an invalid state. Defaulting to minecraft:torch[facing=up] instead (minecraft:torch/5) [22:00:54 INFO]: Client> [22:00:54] [Server thread/ERROR]: Tried to setBlockAndData(minecraft:furnace/0) but it's an invalid state. Defaulting to minecraft:furnace[facing=north] instead (minecraft:furnace/2)
Also when you summon one riding a witherskull:
(I did this in a superflat world)/summon Guardian ~ ~1 ~ {Riding:{id:WitherSkull,direction:[]},Attributes:[{Name:generic.followRange,Base:1000}]}you should copy this in a commandblock
"14w25b Error 2" happens
*Also the shooting animation doesn't appear when the attacked mob is too far away