Water generates above sea level as part of ocean monument generation
What I expected to happen was...
Lowering the Sea Level setting would not allow water source blocks to generate above the setting's value, including at the new Ocean Monuments. I expected that if I lowered the Sea Level to 1 then I would see an Ocean Monument with no water on the inside or outside. If I lowered the Sea Level to some value in the middle of the Ocean Monument, then the water would only come up as far as the Sea Level I set, and there would be no water inside or outside the Ocean Monument above that y-value.
What actually happened was...
Water still generated inside and outside the Ocean Monument as a massive block in an otherwise completely dry ocean. See attached screenshot.
How to reproduce:
- Create a world and locate an Ocean Monument.
- Write down your coordinates and exit that world.
- Re-create the world (to get the same seed), but before creating, change the World Type to Customized and set the Sea Level to 1.
- Create the new world and /tp to the coordinates you wrote down from Step 2.
- You will see the Ocean Monument surrounded by water in an otherwise completely dry ocean.
Here were the settings I used:
| Seed | 203371283943414296 |
| Location | /tp 150 60 1290 0 30 |
| Biome | Ocean (see note below) |
Note: I took advantage of this other setting on the Basic Settings screen to help me find an Ocean Monument. The seed and location above will not produce a Ocean Monument if you do not also change the Biome setting to "Ocean".
2014-06-19, 06:27 AM
2020-11-21, 12:32 PM
2015-02-14, 11:22 AM
2
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OceanMonument, SeaLevel, WaterDungeon, WaterTemple, WorldCustomization, ocean