block movement at server defined chunk perimeter cause client hang/crash
When entering the ~15 chunk perimeter of an area with block movement (moving platforms, lighthouses, pistons) the client will lag and in some cases, will hang and eventually crash with an out of memory error.
2014-06-13, 03:42 AM
2017-02-14, 05:09 PM
2017-02-14, 05:09 PM
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