Minecraft drops to several seconds per frame as tick uses 100% cpu
The game basically freezes up; there will be brief moments where render will happen normally for a fraction of a second, then freezes again. Interaction with the game ranges from difficult to impossible. Opening the debug screen shows the time is being taken inside root.tick.gameMode.checkedPosition < toCheckCount.unspecified.
If in a safe enough place to wait out the freeze, the game will eventually start to operate normally, then playback all the events that occurred during the freeze rapid-fire; presumably it is simply catching up on the tcp stream or something similar.
2014-06-01, 02:17 AM
2014-12-10, 01:35 AM
2014-06-02, 10:14 PM
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