Selector not functioning correctly with x y z
When using a command to testfor an entity in a specific coordinate using the x y z sections in a selector, instead of checking only in that one coordinate, all coordinates are checked, resulting in always finding the entity, even if they are not in the specified spot.
Test:
1.Take note of your coordinates, and use them here: /testfor @e[type=Player,x=X,y=Y,z=Z].
2.Move away from the coordinate and test again, and it still finds the player.
3.This also occurs with all entities.
2014-05-29, 04:11 AM
2014-05-29, 04:47 AM
2014-05-29, 04:47 AM
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