Summoning monster with a velocity in axis Y causes it to fall through a layer of blocks
Just a client sided visual glitch - fixed when re-join
What I expected to happen was...:
Monster launched into air and fall on block it's supposed to.
What actually happened was...:
Monster launched into air with any velocity amount on axis Y gets launched into air then when landing it falls through blocks
Steps to Reproduce:
1. use command /summon Pig ~ ~ ~
change pig to any mob, change 0.5 to any number, if you want
Flying monsters are affected when flying close to ground
2014-05-10, 05:35 AM
2017-02-14, 05:10 PM
2017-02-14, 05:10 PM
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