Cloud Height does not scale with Sea Level in Customized Worlds
When the Customized world type is used to increase the baseSize and seaLevel, the cloud height does not increase with these levels. I am experimenting with the Customized world type to have more underground volume and spreading the ores around in different levels. I have
baseSize=16.000
seaLevel=128
and the clouds remain at height level 128, passing across the surface of the water/land and through the mountains. Is there a simple way to add in the cloud height remaining relative to the seaLevel parameter to avoid this distracting peculiarity?
-Edit
I have attached my Customized Preset code in a TXT file for help in replicating this issue, while keeping the description/comments readable.
2014-05-05, 11:10 PM
2014-05-06, 12:18 AM
2014-05-06, 12:18 AM
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