Player skulls UUID compatibility incomplete (NBT tag SkullOwner was of wrong type)
Bug #1: Skulls won't keep their item name.
Bug #2: Skulls always have the default Steve texture on mobs.
Steps for #1:
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1. Take a custom skull, for example "/give @p 397 1 3
". The inventory name says "MHF_ArrowUp's Skull" for now.
2. Place it on ground. The server generates the log entry: "Server thread/WARN: NBT tag SkullOwner was of wrong type; expected TAG_Compound, found TAG_String".
3. Take the placed skull back to inventory. The item name changes to "Head", though the custom skull still shows up if placed in-game again.
Steps for #2:
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1. Summon a mob with a custom skull by using a command block. For example "/summon Skeleton ~ ~1 ~ {Attributes:[
],Equipment:[{},{},{},{},{Damage:3,id:397,tag:{SkullOwner:MHF_ArrowRight}}]}"
2. Once again, the server responds with "Server thread/WARN: NBT tag SkullOwner was of wrong type; expected TAG_Compound, found TAG_String"
3. The mob's head has the Steve texture instead of MHF_ArrowRight's head.
2014-04-09, 08:48 PM
2014-04-11, 09:05 PM
2014-04-11, 01:21 PM
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