using testfor in execute command failure
What I did: I used the command
execute @e[name="name"] ~ ~ ~ testfor @a[team=B]
What I expected to happen: It would output a redstone energy signal depending on the amount of players in that team around the entity.
What actually happened: It would only output because the testfor command succeeded, not because it had detected multiple players. It had not given a different redstone energy level (2 instead of 1).
2014-03-26, 03:17 PM
2020-08-12, 10:06 PM
2018-01-29, 02:30 PM
4
7
/execute, command, output, redstone, signal-strength, testfor