Player score does not default to 0 in objectives.
Player score does not default to 0 in objectives.
Example: /testfor @p[score_id=0] can only find a player whose score has been set to 0 either by command (/scoreboard players set
id 0) or by score increment.
The command block output says: "The entity UUID provided is in an invalid format"
A bit more detailed: When a player first spawns in, his/her score would automatically be set to 0 for every objective. But now, each player needs their score to be manually set to 0 by command or score increment. This breaks many command block contraptions as the target selector score_
=0 does not work with fresh players.
2014-03-25, 03:38 AM
2014-03-25, 08:44 AM
2014-03-25, 08:44 AM
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