Playsound command bug
When running the command
/playsound fireworks.launch @e[type=Zombie]
while a zombie being nearby, nothing happens. The command output tells: player could not be found. I've tried to replace the sound with other sounds without any success. If I change @e to @p and remove the square brackets ans everything that's inside, everything works fine.
2014-03-10, 10:31 PM
2014-07-17, 05:39 PM
2014-03-11, 08:31 AM
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