when using /execute and /testfor, comparators determine the success of /execute and not /testfor
I hooked up a command block with the following command to a clock:
/execute @e[type=Player] ~ ~ ~ /testfor @e[type=MinecartRideable,r=1]
and found that the comparator going off that block was always on, whether or not I was within 1 block of a minecart (when I was the chat was spammed with "found entity messages). I know it's not really a bug since comparators usually measure the success of the first command in the block, but won't /execute always be a success so long as it finds the entity in question? (For those of you wondering, yes I am trying to make Payload).
2014-02-17, 09:49 PM
2014-02-19, 12:02 AM
2014-02-19, 12:02 AM
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