Placing torch against glass causes graphical issue with placement auto-correction.
I was able to catch it in the picture [attached]... When attempting to place a torch against glass it will attempt to auto-attach to the nearest "attachable" surface which causes the no texture mesh to be visible momentarily.
(Used the search and didn't find anything... sorry if this has already been reported, I tried to make sure before posting).
2014-02-09, 03:49 AM
2014-02-09, 10:13 AM
2014-02-09, 10:13 AM
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