/spawnpoint won't update to chosen coordinates second time unless world file is reloaded
Couldn't find this bug in the list. Sorry if it's a duplicate...
- Create a superflat world (redstone ready)
- setspawn at 56 56 56 (/spawnpoint @a 56 56 56)
- /kill
- set new spawn (/spawnpoint @a -56 56 -656)
- /kill
Player does not spawn at new location (even though command claims spawn is set)
If you reload the world file, then do a spawnpoint command, and die, your spawn is reset. But it only works once per load.
Note, this bug does not occur if you only type /spawnpoint. The bug is specific to typing numerical coordinates.
Is this an intentional change I'm unaware of?
2014-01-19, 02:45 AM
2014-01-28, 01:42 PM
2014-01-25, 01:10 AM
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