Invulnerable Fireballs are invisible/being client-side rendered on hit
I summoned a Fireball with the Invulnerable tag set to 1 and encounter some very strange behaviors of the fireball.
First, the fireball is completely invisible and only seen for a slight time when first summoned. (less then a second) The fireball still explodes and deals damage
If you attack the fireball, it is rendered as flying away, but it actually still explode where it would have without a hit. When these rendered fireball fly to far away, they'll just get set to the starting position, even if the real fireball already exploded. Relogging/Reloading seems to fix them, but sometimes they'll come back and start flying in the loop again, but will not fly in the direction they previously were.
These client-side only fireballs do not explode, even if the hit a player or a wall. The fireballs may disappear a short time after hitting them.
I used this command to test:
/summon Fireball ~ ~-2 ~ {ExplosionPower:1,direction:[0.0,-0.5,0.0],Invulnerable:1}
(Flies downwards)
/summon Fireball ~ ~-2 ~ {ExplosionPower:1,direction:[0.0,0.0,0.0],Invulnerable:1}
(Does not move, hitting hit sends it flying client side only)
(Changing the ExplosionPower or direction does not change the behavior.)
I tried providing a video, but my pc and internet speed seem to not allow me to.
2014-01-11, 04:47 PM
2014-12-19, 10:19 PM
2014-12-19, 10:19 PM
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Minecraft 14w02c, Minecraft 1.7.9, Minecraft 14w18b, Minecraft 14w19a