FireworksRocketEntity
FireworksRocketEntity
What I expected to happen was...:
The FireworksRocketEntity would disappear.
What actually happened was...:
It kept on going and trigger the commandblock several times.
Steps to Reproduce:
1. Set a Command block with the "/kill @e[type=FireworksRocketEntity] command" with out the "".
2. Set it up to a clock of your choice.
3. Craft any firework
4. Place the firework
5. Check the log for multiply actions agents the firework.
2014-01-11, 03:29 PM
2015-05-03, 03:46 AM
2014-02-24, 12:59 AM
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