Arrow Visual glitch with new @e teleporting
So, if you set up 2 commandblocks next to eachother, 1 with the command:
/tp @e[type=Arrow] @p
and 1 with the command:
/summon Arrow ~ ~10 ~ {Motion:[1d,0d,1d]}
And you setup a clock giving them both a pulse every three redstone ticks.
What happens is the arrow gets tp'ed to the closest player, but then visual driver draws it right underneath the player, until the arrow lands on the ground, instead of drawing its path...
2014-01-11, 12:19 PM
2017-12-30, 12:13 AM
2017-02-14, 05:11 PM
0
4
arrow, command, command_block, redstone, visual
Minecraft 14w02b, Minecraft 14w08a, Minecraft 14w21b
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