generic.knockbackResistance is percentage chance to ignore knockback, rather than being scaled
With the example bellow, the player who is holding/wearing the helmet rarely gets knocked, while most of the time he/she receives no knockback at all. This is of course not the intended result, as the player should be knocked back 50% as much as normal.
give @p 314 1 0 {AttributeModifiers:[
{AttributeName:"generic.knockbackResistance",Name:"generic.knockbackResistance",Amount:0.5,Operation:0,UUIDLeast:894654,UUIDMost:2872}]}
2014-01-05, 05:32 AM
2020-12-22, 11:18 PM
2020-03-17, 01:28 AM
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