Using any shader makes the achievement lines pass through the limits of the GUI
When any shader is selected with "Super Secret Settings", going on achievement menu you can see that the lines of the achievement "tree" exceed the limits of the screen. A little part of the icons pass too, but when it moves away a little more from the border, it disappears, leaving only the lines.
I'm aware that the shaders are only tests, but I thought important to report it here.