Crash with receiving packet 56 when using high IDs for blocks
When using the 4096 block id in multiplayer, client crash due to an unused value when reading packet 56
The "Add bit map" which say if a chunk section (16x16x16) must use or not the "Add" section
2012-12-10, 12:13 AM
2013-02-20, 01:23 AM
2013-02-20, 01:23 AM
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